Aeron
The LanternbearerCarried the last ember of a dying city.
Rebuild a city around a great light, gather heroes with stories of their own, and push back a twilight full of Shades.

“I carried what was left of its light. It wasn’t much. It would have to be enough.”
Brightholm’s great light failed, the Shades came, and the survivors fled into an endless twilight.
Aeron, a lamplighter’s apprentice, carried away the last ember in his lantern. In a forest clearing, the survivors find an old, abandoned Keep with a cold lamp still waiting at its top.
You are the Keeper. Light it, build around it, and find out why the world went dark.
Moments from Brightholm and the road to the Keep. Concept art from the world of Noctyra.





Wardens who hold the line, hunters who strike first, scholars who bend the light, and the people who keep a city alive. Each one has a past.
Carried the last ember of a dying city.
Kept one lamp burning, alone, for years.
Held the gate so the others could flee.
A blacksmith’s daughter, proud of every dent.
Reads Shade trails the way scholars read books.
Thinks the ancient Lights keep something asleep.
An Archmage whose ritual left her flame pale.
The last voice that still believes it can call the dawn.
Lightbearers beat Wardens, Wardens beat Hunters, Hunters beat Lightbearers. Build a company that covers the gaps.
Wardens with shield and spear. Disciplined, stubborn and very hard to break.
Hunters of the deep forest. Fast, quiet and first to strike.
Lightbearers who carry the moon’s light in lantern-staffs. Brilliant, and fragile.
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