Noctyra

Light pushes back the dark.

Rebuild a city around a great light, gather heroes with stories of their own, and push back a twilight full of Shades.

Coming to Android. In development.
The story

A city that went dark in a single night

“I carried what was left of its light. It wasn’t much. It would have to be enough.”

Brightholm’s great light failed, the Shades came, and the survivors fled into an endless twilight.

Aeron, a lamplighter’s apprentice, carried away the last ember in his lantern. In a forest clearing, the survivors find an old, abandoned Keep with a cold lamp still waiting at its top.

You are the Keeper. Light it, build around it, and find out why the world went dark.

The heroes

Meet some of the 21 heroes at launch

Wardens who hold the line, hunters who strike first, scholars who bend the light, and the people who keep a city alive. Each one has a past.

Aeron, a young man in a worn travelling coat holding a glowing brass lantern

Aeron

The Lanternbearer

Carried the last ember of a dying city.

Hesper, an armoured Warden holding a lamp on a pole

Hesper

The Last Warden

Kept one lamp burning, alone, for years.

Aldren, a veteran gate captain in dented plate armour with a tall shield

Aldren

The Oathbound

Held the gate so the others could flee.

Maud Ironside, a red-haired blacksmith's daughter in battered armour with a round shield

Maud Ironside

Sunward Order

A blacksmith’s daughter, proud of every dent.

Rowan Ashby, a hooded tracker with a crossbow in a fur-trimmed cloak

Rowan Ashby

Duskborn

Reads Shade trails the way scholars read books.

Oriel, a scholar-mage in round spectacles with a glowing star chart

Oriel

Lunar Arcanum

Thinks the ancient Lights keep something asleep.

Seraphine, an Archmage in violet robes holding a pale flame

Seraphine

The Pale Flame

An Archmage whose ritual left her flame pale.

Solenne, a golden-haired Dawnsinger in white and gold robes with a flame of light in her hand

Solenne

The Dawnsinger

The last voice that still believes it can call the dawn.

Three ways to fight

Pick your line

Lightbearers beat Wardens, Wardens beat Hunters, Hunters beat Lightbearers. Build a company that covers the gaps.

Sunward Order

Wardens with shield and spear. Disciplined, stubborn and very hard to break.

Duskborn

Hunters of the deep forest. Fast, quiet and first to strike.

Lunar Arcanum

Lightbearers who carry the moon’s light in lantern-staffs. Brilliant, and fragile.

Be there when the lamp is lit

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